The platform is now open:
What is Bootcamp?
The teaching team has put together a tailored program of stimulating workshops and exercises to help each participant complete the creative exercise required to apply to Piktura.
In a relaxed and friendly atmosphere, this event is an opportunity to meet teachers and supervisors, while immersing yourself in the premises and the world of our students.
Who is it for?
Open to everyone, whether you are in high school or even a post-baccalaureate student.
How many places are available?
20 places in illustration
20 places in video games
20 places in 2D & 3D animation
The price :
€500.00 all-inclusive (equipment, meals, visits, etc.) payable in two installments of €250.00 (January-February) or a single payment of €500.00.
This amount includes: lunch, dinner at a restaurant (on Thursday), equipment, software, and supervision by teachers.
Payment method :
Bank transfer to: IBAN CAISSE D'ÉPARGNE HAUTS-DE-FRANCE: FR76 1627 5006 0008 0018 5939 210 - BIC: CEPAFRPP627
Instructions: Please indicate the participant's first and last name in the reason for payment field.
Your registration will be complete once the full participation fee has been paid.
When ?
From Monday, February 16, 2026 to Friday, February 20, 2026
Where ?
At our premises on the Plaine Images/EuraCreative campus, 1 avenue Boileau, 59100 Roubaix.
CHOOSE YOUR BOOTCAMP FROM
2D & 3D ANIMATION
CREATE YOUR OWN 2D OR 3D ANIMATION!
DAY 01: INTRODUCTION TO ANIMATION
Presentation of 2D and 3D animation film courses.
Film screenings and case studies with discussions.
Designing a film: the idea, the concept, the challenges, the pitch, the synopsis.
Academic drawing workshop: what is a sketch?
DAY 02: FOCUS ON CREATING THE STORYBOARD
Storyboard workshop: pre-cutting a 1'30" sequence.
Based on careful listening to a soundtrack, pre-cut a storyboard.
Character design workshop: The animated film character.
Creation of a board of expressions and a board of attitudes, based on two models provided by Piktura.
DAY 03: INTRODUCTION TO ANIMATION
Introduction to 2D and 3D animation (depending on your choice)
Using the character assets provided, create simple animations based on the pre-cut.
DAY 04: INTRODUCTION TO ANIMATION
Introduction to 2D and 3D animation (depending on your choice)
Using the character assets provided, create simple animations based on the pre-cut.
Festive dinner party
DAY 05: FINALIZING THE ANIMATION
Introduction to 2D and 3D animation (depending on your choice)
Using the character assets provided, create simple animations based on the pre-cut.
Presentation of the creations
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ILLUSTRATION BOOTCAMP
CREATE YOUR NARRATIVE ILLUSTRATION AND RESEARCH NOTEBOOK!
DAY 1: PRESENTATION AND SETTING UP YOUR PERSONAL PROJECT
Introduction to the world of illustration, presentation of the program, discussion with our students.
Character design/set design workshop: creation of a personal research notebook.
Feedback to help you develop your own style.
DAY 2: GRAPHIC DESIGN OF THE PROJECT
Mixed media coloring workshop: use of colors and their influence on the image.
Traditional dry media drawing workshop
DAY 3: FOCUS ON NARRATIVE IMAGES
Illustration workshop: creating an image to accompany text (use of typography codes)
Illustration and typography: lettering integrated into an image
Portfolio review
DAY 4: FINALIZING THE NOTEBOOK
Publishing and art book workshop
Graphic design and art book workshop
DAY 5: FINAL PRESENTATION
Workshop: finalizing the graphic design project in the form of an art book
Preparing the notebooks
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VIDEO GAME BOOTCAMP
CREATE YOUR FIRST PLATFORMER CONCEPT!
DAY 1: INTRODUCTION TO THE VIDEO GAME INDUSTRY
Presentation of careers
Presentation of the school and teaching methods
Introduction to creating a video game on your own
Portfolio creation workshop / portfolio review
DAY 2: FOCUS ON GAME CONCEPT
Writing your first game concept with a set genre
Programming your game project
DAY 3: INTRODUCTION TO GAME ART
Introduction to game art and art direction
Creating and integrating graphic assets for your concept
Portfolio creation workshop / portfolio review
DAY 4: PROGRAMMING YOUR PROJECT
Programming your game project
Festive dinner party
DAY 5: FINISHING THE PROJECT
Completing the project and testing the games
Presentation of work
