Jobs and career opportunities

Piktura offers two levels of qualifications, Bachelor's degree and Master's degree, the school also provides an insight into all the professions that make up the world of video games, animated films and illustration.
Working network
The school has a solid network of partners on which it can rely to facilitate the integration of its talent.

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Jobs in the video game industry

Game Designer
The game designer is responsible for designing the game concept (gameplay) and ensuring the coherence between the various elements that make up the game (genre, theme, rules, settings, characters, logical structure, interactivity) in order to optimise the user's gaming experience.

He or she is involved in everything from designing the game concept based on the target audience to testing and acceptance, including creating the game's principles, ergonomics/interactivity, scripting and producing the game.

Knowledge of multimedia systems ergonomics, level design, quality assurance and 3D and animation software is essential to the successful completion of these projects.
Concept Artist
He helps to realise the artistic vision of the project by creating characters, objects and an artistic universe from colour compositions.

His talent lies in his ability to translate an idea or concept into finished visual productions. He carries out this work in collaboration with the design team to create solutions that reconcile the technical and aesthetic aspects.
Level Designer
The level designer creates the levels of the game by creating maps and setting up a series of events and obstacles that punctuate the player's progress.
They create simplified models of the various game levels and then integrate the multimedia elements created by the design team (objects, scenery, characters, etc.), the programming scripts that generate behaviours and trigger actions, as well as technical constraints.

They have to test and adjust the levels and keep up to date with the changing needs and desires of the players.

In short, they need to use their knowledge of web technologies, 2D prototyping and 3D modelling techniques and level editing tools to ensure that the game is playable and keeps players interested.
2D/3D Animator
He animates the game's characters, objects and scenery by creating their movements and behaviour.
Game programmer
The game programmer develops the game's mechanisms. They analyse the game's IT requirements and translate them into object language (game behaviour, actions, flow, menu interface, etc.).

They also develop simulation and data generation tools, particularly for motion recognition. They are also responsible for developing and maintaining the systems.
3D Artist
He produces 3D models of characters, objects and scenery to integrate them into games and provide players with an immersive experience.

Jobs in the Animation industry

2D/3D Animator
He animates the game's characters, objects and scenery by creating their movements and behaviour.
Character Artist / Designer
He imagines and brings to life animated film characters by working on facial expressions, hair, postures, outfits and accessories.
The rendering of the character must bring reality to the film.
2D/3D Director
They manage the production of the animated film by dealing with the various technical issues and organising the work of the teams. The 2D/3D director needs to be familiar with all the trades involved in his or her team in order to supervise them and improve both the creative and technical aspects.
Environment Artist
He imagines and creates the sets and environments of the animated film: landscapes, architecture, scenes of life, etc. Through his compositional work, he brings an important artistic vision to the whole project.
Compositing Artist
He is as much an artist as a technician, as he assembles all the visual elements to build a final image. He ensures the quality of the shots and continuity in the film to produce a coherent effect.
FX/VFX Artist
He is responsible for creating the animated film's special effects (smoke, flames, water, etc.) and adding a dynamic touch to the film.

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